Below are the two enviroments I did for Enemyspawn's Enceladus during my internship. Enceladus was a top down scifi dungeon crawler. In short think Diablo but with simplified skill mechanics like League of Legends, but with a Scifi space theme. Both enviroments I had creative freedom on the level's design, more so on the Medbay. I built both areas with props the team made or those that I had made on my own. All the enviroments were rendered in Unreal 4. I used Maya and Photoshop to create the models and textures below. The water material, texture, and sprites shown here were also made by me. It is not really visible from here but I also used vertex blending on the ground.
Copyright © 2014 Leonora Moran